System Definition#
This tutorial assumes XCOMPUTE-CLIENT is connected to a live XCOMPUTE-SERVER session. The concepts here are central to projects hosted on XCOMPUTE-SERVER and accessed via XCOMPUTE-CLIENT.
Hierarchy#
Projects are assembled as systems-of-systems trees, enabling teams to scope, composite, and reuse systems. The hierarchy maps directly to filesystem folders on the host server, providing a digital embodiment and source-of-truth.
The
Navigation Tree(top-left widget) is the primary way to switch between and activate systems.Double-click region graphics in-scene to navigate/activate. Double-click background to move up the tree.
A system can parent subsystems (children). A parent envelops its children in space and time. Systems are designed for reuse across configurations and fidelities.
Subsystems can:
Resolve as an
assemblyorcomponentAct as a
studyorcase(shallow geometry copy with varying physics/conditions)
Mathematically, for child C, parent P, and root R:
C(x,t) ∈ P(x,t) ∈ R(x,t)
Filesystem Mapping#
Each system’s setup (XCS/JSON) references local files and subsystem folders. If a resource isn’t found locally, the loader checks the server’s top-level input directory. This enables local overrides or shared global resources.
Management#
Within the Manage tab, system owners control:
Basic Info#
name: Unique identifier relative to siblingsowner: Responsible partyURL: Optional web resource link
Name restrictions:
Must be unique among siblings
_and.prefixes are reserved
Referenced Files#
Auto-added on import
Manually add
+, remove-, or export@Configure extension behavior in
interface.cfgto auto-open files post-export
System Notes#
Raw text field for directions, status, or to-do lists. Admins have elevated permissions to modify any system.
Schematic (Experimental)#
Within the Systems tab:
Requirements#
Enforceable inequalities checked manually or per iteration. Add +, remove -, edit @.
Format: PropertyKey Comparator Value
Example: Temperature < 500
Coupling#
Define dynamic data exchange between regions/systems.
Contacts#
Define mechanical contact pairs and friction models.
Geometry#
Within the Geometry tab:
Systems assign optional geometry, unique or shared. Supported formats: STL, OBJ, PLY, MSH.
Geometry defines discrete elements: nodes, edges, faces, cells. Each supports numerical functions: neighbors, center, length, area, volume.
Unstructured
meshesstore positions/topology in memory.Structured
gridscompute attributes procedurally.Elements defined by type and corner nodes.
region IDassigns elements to user/algorithm groups. Default:0. Positive: user-assigned. Negative: internal/empty.Optional geometric data saves/loads to
_geometry_data/.
Regions#
Dimension |
Type |
Elements |
|---|---|---|
0D |
Groups |
Nodes |
1D |
Loops |
Edges |
2D |
Surfaces |
Faces |
3D |
Volumes |
Cells |
Boundary conditions bind to system instances and regions, not raw geometry (enabling patterned reuse).
Physics#
Within the Physics tab:
Physics models contain algorithms and physical constants. Auto-sequencing yields instruction sequences for desired outputs.
Physical Models#
Collections of algorithms defining system behavior (state equations, transport processes). Availability depends on server license.
Materials#
Referenced by name. Database accessible across all systems. Custom materials added at runtime.
Saved to input/materials/ as XCO files. Load at launch or via reload materials. Defaults to physics constants. Assignable to volume regions.
Conditions#
Within the Conditions tab:
Initial Conditions#
Required for transient systems. Typically a Dirichlet state executed once in the solver preprocessor.
Boundary Conditions#
Provide spatial closure. Applied in solver main sequence.
Select surfaces in-scene → right-click → choose condition → set values in inspector.
Coupling Boundaries#
Dynamic alternative to static BCs. Enables adjacent systems to communicate.
Select two surfaces → right-click → choose coupling.
Or prescribe visually via
Systemstab schematic.
Solver#
Within the Solver tab:
Configure numerical methods, timesteps, convergence criteria, and execution sequences. Solver selection depends on physics model and problem type.
Data#
Within the Data tab:
Systems store floating-point vectors accessible by PropertyKey. Algorithms read/write data, typically per-node.
Nnodes →Nrows ×Ccomponents per fieldScalars:
C=1, Vectors:C=3, Tensors:C=9(3D)Transform matrices:
9(3×3) or16(4×4)Saves/loads to
_system_data/
Inertial Properties#
Available per system and recursively down branches.
Integral: Scalar sum (volumetric) or flux sum (surface/median duals)Mass: Volumetric/surface integral ofMass|Density, or user-definedCG: Moment ofMass|Density/Mass, or user-definedPosition|Reference1st Moment: Volumetric integral about rotation center (defaults to CG → zero vector)2nd Moment: Volumetric integral about rotation center (defaults to CG)
Visuals#
Within the Visuals tab:
Configure rendering options, field displays, transparency, clipping planes, and animation controls.